Combat cooldowns, evidence integrity, EMS triage rework and 31 crash fixes from the closed beta.
The final pre-launch patch is in. Thank you to the 600 allowlist beta testers who hammered the build for two weeks straight.
Combat — Weapon sway now recovers 20% faster after sprinting, and the combat cooldown was extended to 30 seconds to end chain-RDM at spawn.
Evidence — Casings, fibers and blood now persist for 72 real hours. If you clean a scene properly, forensics has nothing on you. If you don't, DOJ will.
EMS — Triage is now queue-based with severity scoring, so a cardiac arrest always beats a sprained ankle. Downed players get a live timer showing transport ETA.
Plus 31 crash fixes, including the long-standing lobby freeze when more than 50 players connected at once.