Payout tuning, 14 new interiors, dispatch hotfixes and a full rebalance of the vehicle boosting ladder.
This update cycle is three weeks old and the city is settling into its rhythm. This patch focuses on the feedback we heard loudest: early-game income, boosting payouts, and dispatch queue times during peak hours.
Economy — Boosting payouts now scale properly with vehicle tier, and the tier 3+ cooldown has been reduced from 45 to 30 minutes. Legal jobs (trucking, sanitation, fishing) received a flat +12% payout to keep pace with the new cost of living.
Interiors — 14 new enterable interiors went live, including the Vespucci law firm, the Sandy Shores clinic rework, and three new basement garages with working lifts.
Dispatch — Case creation is now two clicks, and the CAD queue sorts by call priority instead of arrival order. We also fixed the bug where units would silently drop from a chase after a restart.
As always: the weekly restart runs Sunday at 09:45 NPT. Build your RP around it.